Later in the game it is more of damaging him enough so he blows his E, but 1v1 late game fizz can easily win. Try to avoid getting in range of his Q post 6 because it's easy to shark and Q at the same time. However, if you're smart with your W then you can react to the fish once it's thrown. Zone him off cs while your sigil is on him or if he still trys to cs then W him. In this matchup fizz will be worried about your W damage early game and try to avoid it. Don't be so obvious and do your combo quickly or else even bad fizz players can E it. Harassing with your Q + W early game is important and fairly easy to do since he's melee. It has a long cooldown early game and uses a lot of mana. The key to trading with fizz is to trade when his e is down. Dodge it with your W or try to get boots early and have some tricky footwork.ĭon't see this matchup a lot anymore. Zed maxes this and when he hits a double shadow or triple shadow Q, it HURTS. BUILD HOURGLASS, if you wanna get close and person it's all about dodging his Q, that is all you should be thinking about. Early game wait until he uses his Q to farm, once he does that you can zone him off cs until it's back up. It cuts his ability to out trade you by a lot. Early game you can win, but you have to be fast with your W or else he will auto E, Q you if you're slow going back to your pad. Usually when zeds all in they have back up so try to save your R. You either have to W back or R toward your turret. If he ults then you W away after he returns he will follow you with his shadow. Saving your W and your R is important to getting away when he does ult you. His ult is on a long cooldown and yours is not. Knowing his ult and working around it will help you to win. He can ult to dissolve your W or E when you go in. You have to be good with your chain to win this. Now that they are hurting and you are close, slap a chain on them to slow and stun them before dropping a Mimic’d Distortion or Shatter Orb for the kill.Good zed players will win this matchup usually. Place Sigil of Malice on your target with a quick Shatter Orb, wait for it to charge, and then hop on top of them with Distortion. While the other assassin’s try their best to hide in the shadows, LeBlanc hides in plain sight. Maybe they will go for your clone while you slip away or jump to grab another kill. The key to her new kit is remembering that your opponent doesn’t know which one you are. Instead, you really have to play against a LeBlanc now to understand her deceptive abilities. New LB is a little hard to describe, and it is difficult to see her power through the players eyes. This can be used to really confuse enemies in a team fight or to scare a aggressive side lane opponent, making them think that they are being roamed on. The clone will run to the nearest enemy and cast one of LBs spells (does no damage). Casting the Mimic version of Mimic will spawn a clone of LB wherever the player chooses (anywhere on the map). Mimic also has the ability to be double cast. Now that Mimic always spawns a clone, it makes playing against LeBlanc much scarier, because you never know which one is the correct one. Now instead of just copying the last ability that LeBlanc cast, it will spawn a clone of LeBlanc and allow for either Q, W, or E to be cast with additional damage. Where LB gets interesting now is with her Ultimate, Mimic. If it hits a target that is already under the effect of Sigil of Malice, Shatter Orb will bounce between all nearby Sigil of Malice effected targets. LB just shoots an orb our of her staff that deals damage to stuff it hits. Her Q, Shatter Orb, got a fancy new name and a few fancy effects. If LeBlanc hits a target with a activated Sigil of Malice, the sigil will pop and the target will take massive damage. After a few seconds, the sigil will become activated. Now when LeBlanc hits a target with any of her abilities they will be marked with a Sigil of Malice. LeBlanc’s new passive is actually just her old Q. The remaining 12 points will go into Ferocity. Champion.ggįor Masteries, we will be taking 18 in cunning with Thunderlord’s as our Keystone Mastery. (Item and ability suggestions taken from Champion.gg )įor runes we want to grab Magic Pen Marks, a mix of MR and CDR Glyphs, Scaling Health Seals and AP Quints.
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