That’s because weapons go first and elements go later. If you notice for example a weakness to any element will always show under an enemy AFTER a weakness to any weapons. A single enemy is countered well by Hunter's Leghold Trap. The basic idea is that there is a specific order all the weapons and elementals have relative to each other and that order is ALWAYS maintained. Try and adapt your strategy to counter what the boss does - if it's a mostly physical boss, Shackle Foe from Thief and P.Def buffs from e.g. Most chapter 2 bosses start introducing new mechanics that many later bosses will build off, which could include things like locking weaknesses or changing them around, increasing their shield gauge after breaking, or acting multiple times per turn. Galdera, the Fallen is a secret side story boss in Octopath Traveler 2 (Octopath 2). In boss fights, take out any adds first, and make sure you figure out what each boss is capable off. Check that you've gotten some better equipment, if you haven't unlocked subjobs yet then you'll want to do that (the game annoyingly never really hints at how this is done, the non-spoiler answer to how is go explore, the more specific answer to how is go out near chapter 2-3 towns and look for the Candelabra like icon on the minimap, they're shrines for subjobs, one near each Ch 2 town). Once you hit level 20, you'll get a lot more value out of subjobs, equipment and skills than grinding another 5-10 levels. So raising your level above 20 does very little for you, unless you were to grind basically up to like 27-30, which is very much overkill. Level ups are pretty weird in Octopath, they vary between giving lots of stats and giving almost none, and levels between 20 and 25 give minimal stat increases. Once there, take the north exit to East Victors Hollow Trail. Warp to S'warkii and from North S'warkii Trail head west to West S'warkii Trail. Level 20 is generally fine for most, if not all, chapter 2's. 1 guide We will tackle Olberic's Chapter 2 next.
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